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4 Game Reviews

Great concept! The execution compromises the whole experience though. At placing the units, the cursor being hidden make it hard to place it whereas a simple drag'n drop system would work well. The toggle which activates/deactivates the units is way too small and unclear. For a game based on rhythm, the beat seems off, as well as killing the enemies after they pass through the units, instead of at the moment of the beat. I would love to see this game polished in a near future :)

Great package overwall, but it feels weird to gain speed during a diagonal jump.

Amazing presentation, as expected from the person who made Cat Bird. However, the combat felt too simple when the rest of the package is so well-done.

Joined on 5/17/18

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